STEM Coding Max

Action-oriented and problem-oriented constructing and programming in secondary education

Using twelve everyday models and independently realizable tasks, students learn step-by-step and problem-oriented ways to implement exciting tasks from the field of information technology. With the help of an easy-to-use controller, a range of practical sensors and actuators, an intuitive Scratch app, and high-quality functional fischertechnik components, secondary school students solve tasks that they are familiar with from their own lives. Through the action-oriented and problem-oriented learning approach, students develop professional, methodological, personal, and social competencies at different levels.



1-3 per kit
Gain knowledge of the basics of computer science and robotics, understand the functioning of actuators and sensors
All tasks can be completed in 1–2 double lessons
Secondary level 1
Curriculum reference

Getting Started

Didactic supplementary material​


Entry-level models

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Model 1: Roxy

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Model 2: Action Timer

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Model 3: Yard light

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Model 4: Distance meter

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Modell 5: Bookstand

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Model 6: Automatic door

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Model 7: Cleaning robot

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Model 8: Candy machine

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Model 9: Gripping machine

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Model 10: Plotter

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Model 11: Ticket control

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